Full changelog for the Dreamball 2.0 release.
New content:
* Added a new ‘Lava World’ with 4 new maps
General additions:
* Switched to multiplayer codebase
* Added several new music theme songs
* Added sounds for the ‘floating platforms’
* Added lot’s of new sound FX
* Fully re-done the marble / player camera system in code
* Added mouse wheel zoom to the camera
* Added a multiplayer chat bubble
* Added new powerups / ball changers
* Enabled screen motion blurring
* Added new checkpoint system
* Added collision detection / marble transparency for the player’s camera
* Added a new ‘map selection dialog’ for singleplayer official maps
* Implemented the Audiere sound library
* Added new menu button sounds
* Added server Map List thumbnails
* Changed some VGUI graphics around (colours, fonts, etc)
* Added new menu backgrounds
* Added a ‘screenshot taken’ sound
* Added a custom server loading screen
* Added a Xbox 360 controller config (untested, however)
* added correct controls to the keyboard layout (some previously missed)
* Added server Map List thumbnails for all MP maps
Map updates:
* Redesigned the Night / Ice world themes
* Various gameplay bug fixes for all the previous maps
* Updated older maps with improved HDR / gameplay elements
* Changed the snow effects in the Ice World
Custom mapping:
* Fixed some of the mapping prefabs
* Added ‘%keywords "db"’ to all the material textures for custom mappers (you can now filter Dreamball textures in hammer using keyword: db)
* Released a custom mapping dev kit for Dreamball containing lot’s of prefabs, open source maps aswell as our FGD. Grab it here:
http://dreamball.synthasite.com/resources/Dreamball%20Dev%20Kit.zip
* Released a complete new mapping guide for custom mappers here:
http://developer.valvesoftware.com/wiki/Dreamball_Level_Creation
* Supplied the FGD needed for custom mapping with Hammer (located in Dreamball/SDK/)